﻿/*
  Copyright (c) 2011, Mikheev Rostislav
  Copyright (c) 2011, FreshFarsh team

  Steel Engine source code is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License
  as published by the Free Software Foundation; either version 2
  of the License, or (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
/**
  @author Mikheev Rostislav <hacenator@gmail.com>
  @date 23.03.2011
  @brief Script manager class sourcecode
*/
#include "scripts/script_manager.h"

namespace _STEEL_NAMESPACE {

ScriptManager *ScriptManager::_instance = NULL;

ScriptManager *ScriptManager::GetInstance() {
	if (_instance == NULL)
		_instance = new ScriptManager();

	return _instance;
}

ScriptManager::ScriptManager() {
}

ScriptManager::~ScriptManager() {
  _instance = NULL;
}

Script *ScriptManager::LoadScript(const char *filename) {
	_console->Infof("Loading script: %s", filename);

	return NULL;
}

}
